Why shouldn't India seize the chance to dominate the gaming industry?
There has to be national regulation of online gaming. Senior Counsel
Testifies in Court
Senior Supreme Court attorney Gopal Jain makes the case in a
new paper that "India's gaming industry urgently needs a unified,
light-touch regulatory structure designed by the national government in order
to realise its true potential and thrive."
Everything that exists entirely online, in the author's
opinion, is by definition an interstate affair and is governed by the federal
government. Additionally, gaming websites are considered intermediaries under
the Information Technology Act of 2000 and as such are under the control of the
Union Government.
The Public keybet9
Gambling Act of 1867, which was intended to outlaw betting and gambling in
public gaming establishments, as well as other out-of-date state-level
regulations on the subject, are useless in the age of digital technology. The
result is a patchwork regulatory framework that forces the Indian gambling
industry to operate in an uncertain climate.
The Supreme Court's conclusion that fantasy sports are games
of skill and are therefore protected by the Constitution is cited by senior
attorney Jain along with a number of recent rulings from state and federal
courts.
Numerous court rulings pointing in the same direction were
insufficient when full gaming prohibitions, including those for skill games,
were passed in the states of Tamil Nadu and Karnataka. More lawsuits were filed
in response to the outright prohibitions, and eventually the proper high courts
decided that they were unlawful and excessive.
Regulation of Online Skill Gaming Goes Beyond In order to
fully realise the potential of the local gaming industry to create jobs and
generate tax revenue while also maintaining a secure gaming environment for the
general public, India urgently needs to put in place a comprehensive national
regulatory framework. It is a framework that must include all forms of online
skill gaming as well as chance-based games, casino gambling, and online cricket
betting.
India should learn from the national regulation and
licencing regimes that developed economies around the world are increasingly
adopting rather than placing barriers in the way of businesses and making them
navigate a maze of regional laws and prohibitions, leaving Indian gamers at the
uncertain mercy of the black market.
Why India shouldn't pass up the chance to dominate the
gaming industry | By 2023, it is anticipated that the local gaming sector would
grow to $2 billion USD. Why India shouldn't blow its opportunity to rule the
gaming industry: Cricket betting
On January 1, 2019, Sweden, for instance, ended its state
monopoly policy in favour of a regulatory framework that includes a national
gaming authority and a licensure system. The decision was heavily impacted by
the appearance of foreign bookies and gamblers preying on Swedish internet
users. The nation wanted to exert more control over the industry, raise tax
revenue, and take other aggressive measures to actively safeguard the public
and reduce the social cost of gambling.
Sweden developed a national self-exclusion programme and a
set of responsible gaming guidelines for operators, following the trend seen
around the world that places a higher priority on player protection. All
players could immediately ban themselves from all gaming platforms in the
nation with the help of the programme, as well as from getting promotional
materials.
Other attempts included the addition of a button for
responsible gaming to all gaming website pages, credit card restrictions,
fast-play choices for slots, loyalty programmes, restrictions on bonus offers,
and the capability for players to set a personal spending limit, among others.
Sweden also outlawed payments to unlawful gaming platforms
and outlawed match-fixing and cheating.
Several US states, Australia, Denmark, Italy, the United
Kingdom, Germany, Spain, France, the Netherlands, and the United States are
among the nations that have developed a licencing system centred on client
safety.
Senior attorney Jain draws attention to industry predictions
that by 2023, there would be more than 40 crore gamers in India, and that the
local Keybet9
gaming sector will be worth more than $2 billion. The three domestic gaming
unicorns that have emerged in the nation as of late are Dream11, MPL, and
Games24x7.
India is well positioned to become a global leader in the
gaming industry, despite its overall income being substantially lower than that
of industry titans Microsoft, Sony, Tencent, and Nintendo ($90 billion).
When he said that Indian gaming businesses might export
games based on Indian culture to the international digital market, Prime
Minister Modi made a suggestion on this possibility. The nation's gaming
industry requires a centrally located, contemporary, comprehensive regulatory
framework that goes beyond the element of skill in order to realise its full
potential and offer a safe gaming environment for the general public.
Comments
Post a Comment